Yu-Gi-Oh! World Championship 2007 Walkthrough S Ranks
Wednesday, May - Oct 17, 2007

<>-Contents-<>
0) Author's point of view
1) Game Introduction
2) Note one
3) Note two
4) Theme duelLV1
5) Theme duel LV2
6) Theme duelLV3
7) Theme duel LV4
8) Theme duel LV5
9) Theme duel LV6
10) Deck Instruction
11) The Egyptian Gods card's secret
12) S ranks unlock-able packs
13) S ranks unlock-able Wardrobe
14) Duelist Info
15) The Legendary card's secret
16) Other Info.
17) Best of Heroes
About
me: Well I'm a card seeker, and a Hero Champion, so I collect all the
rarest of the rare, andI love cards that has many combo over and over
again; specially the three kind of Heroes: Elemental Hero, Destiny
Hero, andNeos-Spacian.KONAMI game's Championship started in the year of
2004. All of my years I wanted to post a cheat, but different from
others. So it's your luck to view this. I'm know as Konami World
Championship. For short call me KWC; I'm also known as King of Games,
because I study opponent's tactic (words, way of dueling, killer combo,
etc)of dueling, and used it against them; just as in real life facing
me, so if I were to compete against my real-self(not a computer), it
would end up a draw, or at least the player who goes first would win.
About
the game: Attention duelist. Yu-Gi-Oh! World Championship 2007 was made
for expert duelist. As each years passes, the game becomemore
interesting with new cards. Thisgame overall, has 1640+ 2 new cards,
that can only be downloadWifi. That include all the Elemental Heroes,
but except for the Phoenix Enforcers, and mostly all the Destiny
Heroes. It alsoallow you to use the Egyptian God cards.
Note
one, you can beat the game but if you don't have at least35 S ranks,
you are wasting your time. Of course you are OK with 20, but you won't
be able to unlock some cool features, wardrobe, and the packs to obtain
the ban cards. And this is where the game get most interested.Also at
an amount of 20 S ranks and the game completion of 95%, you should be
able to unlock anotherList of Restricted cards; but only this time, is
the same that you start the game with"List - Sep 2006", and permitted
you to use one, and only one ban card in your deck.
Note two, the duel system made by Konami from the game is most obvious. Some download opponent won't be as hard as you expected:
1)
When the duel starts, they always play the minimum of 2 (spell/trap)
cards face down. Even if they have a handful of Non-monsters. However,
when it's their next turn, they set as much as up to 4 cards that can
be trigger in response of an attack, spells, traps, etc.
2) If an opponent has Morphing Jar in the game, they will automatically set 4 cards at once, that time you'll not be shock.
3)
Your opponent draw, Normal Summon, and attack you if you are
defensiveness, so sometimes they will lack the possibility to finish
you off if they could have. But if you have a stronger monster, they
will activate cards that give them a possibility: to destroy it, or
stall, or sometimes even destroys your life point. Notice they always
summon, then they activate a spell, like an example of Elemental Hero
Stratos, and Graceful Charity. That combo was made by Destiny Draw, if
using a Destiny Hero deck;or Polymerization if using a Elemental Hero
deck.
4) Wall of Revealing Light, they always pay 3000 for activation, no matter what.
5) Royal Decree, they always activates it in response to your trap effect in a chain.
6)
Sealed Gold Coffer, they always target Future Fusion or Overload
Fusion. If not they'll target Mystical Space Typhoon as their first
cards if they have it in their deck, then they target Swords of
Revealing Light. If not that can only mean they don't have it, or it's
not in their deck.
7) Foolish Burial, they always target
Treeborn Frog as their first card if they have it in their deck, then
they target Dandylion. Lastly D-H Malicious. If not that can only mean
they don't have it, or it's not in their deck.
8) Solemn Judgment, your opponent won't activates it unless they are in the minimum of 2000 life points.
9)
Ring of Destruction, they activates that as soon as you draw a card
when it had been set face down in their last turn. However only if your
Monster attackis above 1500. And if you are about to lose. Regardless
of your LP, they'll activate as soon as you draw a card to take out the
remaining LP you have left. Even if it meant destroying their own
monsters.
10) Elemental Hero Stratos, they always activate the
second effect which lets them add Destiny Heroes or Elemental Heroes in
their deck to hand, so don't worry about your face down facing them.
But if it's destroy, that can only mean that they have no more Heroes
to choose.
11) Neo-Spacian Grand Mole, your opponent kept on
summoning it and will attack you with its effect, even if they could
have summoning something stronger.
12) Dust Tornado, they always
use that in your end phase when you set a card the same turn, however,
they don't use Mystical Space Typhoonunless you activate a card that
remains face up after activation. Also, they use Dust Tornado totargets
face down card, but ifyou have a face up card, they will target it
instead.Even if it was a Call of the Haunted thatremains as a tribute
summon.
13) Heavy Storm, your opponent always activates it ifyou
have one more card than them on the field in yourspell/trap card zone.
However, if you haveWave-Motion Cannon, Gravity Bind, Level Limit -Area
B,Wall of Revealing Light,Messenger of Piece, or other restricted
attack cards;you'll force them to destroy all or their cards just for
one of them.
14) If you target a card due to the effect of
another card that happen to be face up, if they have Book of Moon, in
their hands or field, they will automatically target the same card as
you; even chain Book of Moon for Book of Moon, and target the same
card. This combo was made for Ring Of Destruction, Snatch Steal,or
Brain Control in the game. However thegame designer couldn'tmake it for
one card so this glitch happen.
15)
Bottomless Trap Hole/Torrential Tribute. Your opponent will activate
Torrential Tribute as soon as you get a higher ATK monster on the
field. Even if it meant to destroy a nice DEF Card such as Spirit
Reaper. Bottomless and Torrential tribute will not be chain due to a
priory card such as Mobius the Frost Monarch or Breaker. The game is
set that way.
17) When viewing
the CPU game control, if the opponent at the bottom of the DS won the
rock paper scissor bet, the game controller designer made the game for
the top person to go first. It'll be very rare for the person at the
bottom to go first when winning the rock paper scissor bet. The
percentage is 50/50 for the bottom player to go first. But the top
player is 75/25 to go first. Also you have 25% of chance to go first if
you lose the rock paper scissor bet when facing the ghost opponents.
18)
Your opponent is a computer program, so the actual duelist would have
done something smarter, and they do not fear your cards; only if it's
shown to them due to the effect of card like Cyber Jar. So, upsetting
your opponent with face down, that tactics only works in reallife
against armature duelist. You must make all your face own counts.
Duelist love to compete, so to ease up your problem, here's the technical strategies I use to get some S ranks.
LV1:
Battle
Damage: Inflict 20000 (or 10000)battle damage.(Use all machines *40
deck*, and three spells in your deck. Future Fusion, Overload Fusion,
and Dimension Fusion, but make sure you must start with Future Fusion,
then the next two turn you should win with XYZ Dragon Cannon,
Chimeratech Overdragon, Jinzo; Machine deck, must have 3x Card
Trooper,3x Dekoichi the Battlechanted Locomotive, 3x Cyber Phoenix3x
Cyber Dragon, Jinzo, 3x of each XYZ Fusion Material)
Deflected
Damage: Deflect 8000 (or 4000)damage.(All defensive of 2000 or higher
that include Stone Statue of the Aztec; works with Unity, Metal reflect
Slime, and Staunch Defender, and your opponent should keep on attacking
you)
Normal Summon: Perform 20 (or 10)Normal Summons.(G R Y Gadget, and Fiber Jar, so don't do it yet, but just complete 10)
Special
Summon: Perform 15 (or 5)Special Summons.(2x Manticore of Darkness,
3xCard of the safe Return, 3x Foolish Burial,2x Monster Reincarnation,
3x Nimble Momonga, Forest Guard Green Baboon; so basically you special
summon it 15 times while you have four pieces in your hand, and then
start Drawing Cards with exodia style)
Spell Cards: Activate 20 (or 10)Spell Cards. (Get Horus Lv8 out on the field, and put any spell cards in your deck)
Trap
Cards: Activate 20 (or 10)Trap Cards. (get a strong Monster except
Jinzoon the field, but you might want to put 3x The Transmigration
Prophecy)
Field Spell Cards: Activate 15 (or 5)Field Spell Cards.(Horus Lv8 on the fieldand any field spells)
Low
LP: Win with 100 (or 1000)or less LPs. (Solemn Judgment, Wall of
revealing Light and Cyber Stein, your opponent should take out life
point from you but make sure activate Cyber Steins Effect First)
Equip
Cards: Activate 20 (or 10)Equip Cards. (3x Gierfried the Iron Knight,
and Horus Lv8 on the field, and put 24 equip spells in your deck;
always equip to Gierfried the Iron Knight for open spaces)
Recover:
Recover 20000 (or 10000)LPs.(Come back to this until you have the
following in deck: 3x Necroface, 2x Foolish Burial, 3x Sealed Gold
Coffer, 2x Dimensional Fissure, *2-3x Soul Absorption*, 3x Macro Cosmo,
2x Soul Release, 3x Needle Worms; *Remove Necroface* while having play
Soul Absorption, as well as Needle Worm, 3x Return from the Different
Dimension)
LV2:
Remove Monsters: Remove 20 (or 10)of your opponent's monsters from play. (Necroface Deck which I listed above)
Flip
Summon: Perform 20 (or 10)Flip Summons. (Guardian Sphinx, and other
cards with the same flip effect; flip face up, and face down, and have
cards that restrict the attack so they won't be destroy, or cards that
brings them back)
Rebirth: Special Summon 20 (or 10)Monsters from the graveyard.(Same previous exodia deck)
Token: Special Summon 20 (or 10)Monster Tokens.(*Insect Queens* and other token Cards)
Quick-Play
Spell Cards: Activate 20 (or 10)Quick-Play Spell Cards.(Have Horus Lv8
on the field, and 24Quick play spells that can be activate during your
opponent's turn)
The Forbidden: Win by the 5th (and up) turn.
(Have cards that shuffles your hand and have 1 Manticore of Darkness in
the Graveyard and one in your hand; or both in the grave-yard and a
Nimble Momomga in your hand during end phase, and make sure to have
activated Card of the Safe Return, to special summon and then draw)
Deck
Destruction: Win by the 5th (and up)turn.(Always starts with Morphing
Jar, and make sure you have remove all three Necrocaface in your deck.
Next turn by the effect of Morphing Jar, you should have Return from
the Different Dimension to bring them back; your opponent also deck you
out so, make sure to have play Macro Cosmo, or Dimensional Fissure)
Coin
Toss: Win 10 (or 5)Coin Tosses in a row.(very hard, you got5 straight
upturn to get 5 coin toss done, if not you have to wait next turnto
start over)
Low Deck: Win with 0 (or 5)cards left in your deck.(Necroface Deck, or the previous Machine deck that I told you about)
Ritual
Summon: Perform 15(or 5)Ritual Summons.(easy, balance your trap, and a
a large deck not greater than 55 cards, and make sure to have up to 20
Ritual Monsters as well as Ritual Spells needed for them, and have
three of each cards that search your deck to get them)
LV3:
Union: Equip 15 (or 5)Unions. (easy, X Y Z union is the best)
Fuh-Rin-Ka-Zan:
Win by the 5th (and up)turn. (3x Miracle Fusion, 3x Polymerization,
Card Destruction, Graceful Charity, 3xKing of Swamp, 3x E - Emergency
Call, 3x Elemental Hero Stratos, and two of each of the fusion material
needed for Elemental Hero Electrum, you might wanna put Cyber Stein,
for quick finish with Cyber End Dragon or Cyber Twin Dragon, andalways
start with Future Fusion, and use 3x Fuh-Rin-Ka-Zan)
Fusion
Summon: Perform 15 (or 5)Fusion Summons. (complete 5 then go back using
Fiber jar, 2x Dimensional Fusion, 3x Fusion Gate, 3x Return from
different Dimension, and your fusion Material as well as your fusion
monsters)
Victory in 5 Turns: Win by the 2nd (and up)turn. (previous Exodia deck)
F.G.D.:
Win by the 5th (and up)turn. (Power Dragon, and always start with
Future Fusion, You might wanna put Cyber Stein, for quick finish with
Cyber End Dragon or Cyber Twin Dragon)
Direct Damage: Inflict
40000 (or 20000)battle damage. (previous Machine deck,but this time add
Limiter Removal from the previous Machine List, and take out a card to
stay 40 deck, so you still have 4 spells)
Destroy Monsters in
Battle: Destroy 40 (or 20)Monsters in battle.(Just keep on Battle, your
opponent should activate Skyscraper 2 - Hero City, so it's easy)
Tribute
Summon: Perform 20 (or 10)Tribute Summons.(10 or 5 spell/trap, and 35
tribute monsters, and the rest should be Cards that can get Treeborn
Frog)
Exodia Necross: Win by the 5th (and up)turn.(Physically
Impossible because you can't discard 5 pieces of Exodia at once; but if
you are in luck with Painful Choice, and Contract with Exodia, as well
as Exodia Necross, good luck, You might wanna put Cyber Stein, for
quick finish with Cyber End Dragon or Cyber Twin Dragon)
Elemental
Hero Tempest: Win by the 5th (and up)turn.(3x Miracle Fusion, 3x
Polymerization, Card Destruction, Graceful Charity, 3xKing of Swamp, 3x
E - Emergency Call, 3x Elemental Hero Stratos, and two of each of the
fusion material needed, You might wanna put Cyber Stein, for quick
finish with Cyber End Dragon or Cyber Twin Dragon, andalways start with
Future Fusion)
LV4:
Victory Dragon: Win by the 5th
(and up)turn. (Dimension Fusion, *Future Fusion*, cards Destruction,
Graceful Charity, Dragons Mirror, FGD, 2x Sealed Gold Coffer, Morphing
Jar must be included in your deck)
Ojama Delta Hurricane!!: Win by the 5th (and up)turn. (Impossible to be done quickly, but it can be complete though)
Dark
Dreadroute: Win by the 5th (and up)turn.( Use the same machine deck
with three spells but only this time add one Dark Dreadrout in your
deck, and a Graceful Charity, and if you can use a ban card, add one
pot of greed; start with future fusion, and activate pot of greed if
you have 2 cards left, or Graceful Charity if you have three cards left)
Cyberdark
Dragon: Win by the 5th (and up)turn.(Same previous Machine deck, but
this time use card 2x Overload Fusion, so it stays 4 spells)
Return Monsters: Return 20 (or 10)Monsters.(3x Neo-Spacian Grand Mole,2x Guardian Sphinx, and other Return Cards)
Toon:
Inflict 16000 (or 8000)battle damage.(The Eye of Truth, and well
balance toon deck, but don't finish off your opponent until you reach
the amount.)
Destiny Board: Win by the 7th (and
up)turn.(Impossible!!because if start first you'll win in 8th turn, so
get it complete normally)
Huge Damage in a Turn: Inflict 16000
(or 8000)damage.(same as the previous machine deck, but this time add
limiter removal, so basically 4 spells)
Continuous: Activate 20
(or 10)Continuous Cards. (The sacred Beast Uria or Hamon should help
clear your field, or Heavy storm, and 2x Giant Trunade)
Blue-Eyes
Shining Dragon: Win by the 5th (and up)turn. (3x Heart of the Underdog,
Card Destruction, Graceful Charity, Premature Burial, Mystical Space
Typhoon, Call of the Haunted Ring of Destruction,Two-Man cell Battle,
3x Cyber Stein and 3x Blue-Eyes Shinning Dragona lot of 1900-1800,
until it riches a40 deck)
LV5:
Hand Destruction:
Discard 30 (or 15)Cards. (3x Drop off, Card Destruction, spirit Reaper,
2x Don Zaloog, get it complete first, Morphing Jar, 3x
Hino-Kagu-Tsushi, 2x Robin' Goblin, 3x Sasuke Samurai #3, then come
back using Fiber Jar)
Counter Trap: Activate 20 (or 10)Counter
Traps. (Have all weak monsters in deck, and make sure to not have too
little life point, so I suggest strongly a Solemn Wishes in your deck,
get it complete then come back using Fiber Jar)
Uria, Lord
of Searing Flames: Win by the 5th (and up)turn.(Very hard, but you must
discard your trap cards by 3x Card Trooper, Card Destruction, 2x Snipe
Hunter, and you must start with Morphing, and have at least three
Continuous trap cards on your field.)
Hamon, Lord of Striking
Thunder: Win by the 5th (and up)turn.(Use continuous spells that
decrease life points, and make sure that you start with Morphing Jar)
Raviel,
Lord of Phantasms: Win by the 5th (and up)turn.(3x Brain Control use
cards that takes control of your opponent's monster, and special
summon, and a well balance fiend deck)
Make a Chain: Make one
15-link(or 5-Link)Chain. (Impossible because you can only get up to 10
chain if your opponent keep up with you, so get it done normally)
Elemental
Hero Electrum: Win by the 5th (and up)turn.(3x Miracle Fusion, 3x
Polymerization, Card Destruction, Graceful Charity, 3xKing of Swamp, 3x
E - Emergency Call, 3x Elemental Hero
Stratos, and two of each of
the fusion material needed for Elemental Hero Electrum, you might wanna
put Cyber Stein, for quick finish with Cyber End Dragon or Cyber Twin
Dragon, andalways start with Future Fusion)
HERO Flash!!: Win by
the 7th (and up)turn.(Use painful choice, and card that make it
possible for you to draw HERO Flash!!, so get it done and come back to
it when you can use 1 ban card)
Spell Counter: Have 20 (or
10)Spell Counters placed on your cards.(Silent Magician should held,
Premature Burial it, and Call of the Haunted it as Well, maybe Level
Modulation, Dark Red Enchanter is also a useful one)
Destroy
Monsters by Effects: Destroy 40 (or 20)Monsters via effects. (3x
Drillroid, Mystic Swordsman Lv2-6 should be a permanent stay, and use
Fiber Jar in it, if not done, so come back to it, but get it complete)
LV6:
Mega Ton Magical Cannon: Win by the 7th (and up) turn.(God help you, so get it done normally)
Big Damage at Once: Inflict 16000 (or 8000)damage. (same previous Machine deck)
Plunder:
Take control of 20 (or 10)Monsters. (hard but use cards that takes your
opponents monsters but not DarkNecrofear because you'll need to Fiber
Jar your deck, so get it complete and come backfinishing it)
XYZ
In The House: Win by the 10th (and up)turn. (Same machine deck that I
listed the first, but only this timeaddtwo more Dimension Fusion spells
inthe 40 which are Future Fusion, and Overload Fusion, and 3x Dimension
Fusion; and always start with Future Fusion so it could work, also add
one Exiled Force to help clear one machine)
Dark Scorpion Combination: Win by the 7th (and up)turn.(Impossible!! because they are all weak, so get it done normally)
Contact
Fusion: Win by the 10th (and up)turn. (Impossible, because Neos Takes a
long time to contact, and it goes in you deck, so you can't bring back
from the Graveyard, so get it done normally)
Three Sacred
Beasts: Win by the 10th (and up)turn. (Impossible!! because it's too
long to bring them out, so get it done normally)
LV Up: Level Up 20(10) Times. (Well balance Lv deck, or you might want to Fiber jar, so complete it first)
Elemental
Burst: Win by the 5th (and up)turn. (You have to tribute each face up
monsters, so it's impossible to be done quickly, but you can complete
though)
The Law of the Normal: Win by the 5th turn(Impossible!! because the monsters are too weak!! but get it done normally)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
A
well balance deck is made of 22-23 spells. And must have three tribute
in there, as well as 15-14 lower level that can be Normal summon, and
special Summon Monsters like Cyber Dragon. Here's a deck that will help
you throughout the game's tier monsters, and the Download Ghost;but
unfortunately, you'll have to face it too. And also I used to use this
deck when I was a beginner duelist on wifi in Yu-Gi-Oh! World
Championship 2007, and alsoI use this deck all the time
inYu-Gi-Oh!Spirit Caller.
Notice, once Unlocking Lv4 Monsters,
the game should tell you about that you can send all cards from
Yu-Gi-Oh! Spirit Caller (Japanese version - Spirit Summoner)to
Yu-Gi-OhWorld Championship Tournament2007, so send this deck if you
have it already in Spirit Caller. This can only be done once, and one
deck recipe, so make sure you get 80 most neededcards as well as
Fusions.
"Melody of Victory"
(monsters)
Breaker the Magical Warrior
(2x) Cyber Dragon
D.D. Warrior Lady
(3x) Elemental Hero Stratos
(2x) Exiled Force
Injection Fairy Lily
Magician of Faith
Marshmallon
(3x) Mobius the Frost Monarch -Also use as key card
Morphing Jar
Spirit Reaper
(spells)
Book of Moon
(2x) Brain Control
Enemy Controller
(2x) Fiend's Sanctuary
Graceful Charity
Heavy Storms
Mystical Space Typhoon
Nobleman of Crossout
Premature Burial
(2x) Reinforcement of the Army
Scapegoat
Shield Crash
Swords of Revealing Light
(traps)
(2x) Bottomless Trap Hole
Call of the Haunted
Magic Cylinder/Smashing Ground- Replace for Raigeki when using one ban card.
Mirror Force
Ring of Destruction
Torrential Tribute
The S ranks unlockable are:
All
cards packs
note that these packs contain the ban cards, but not the
Egyptian God cardsso you should have 100% card complete when having
done 40 S ranks theme duels, and beating the game at least 95%.)
Note
- The EgyptianGods are not part of the pack list completion, neither is
Dark Avatar, and DarkEraser, but Dark Dreadroute is since it's found
from a pack in the game. The Egyptian God Cards are ban in the List of
September, 2006; and March 2007. To use them unlock the List of
September, 2007;and World Championshipfromwifi "download". There are
also otherRestricted list available at times, so be patient for about a
month to get new feature wifi.
And if you area skill duelist,
obtaining 20 S ranks should be piece of cake.Will then will you unlock
a list that said "Up to 1 Forb Card." Thatlist gives you the
opportunity to use one and only one ban card, and of course The
Egyptian Gods.
The Egyptian Godcards can only be obtain from
other games that had traded it from Yu-Gi-Oh! Nightmare Troubadour.Or
if you want it directly from that game, you'll have to buy it for 4200
DP each. And note that they are one of a kind card, andcan do some
serious damage to a duelist who use them right in a deck. So basically
you cannot see it, and input its password to have its duplicate. It's
impossible.
1) All Normal Monsters (Have at least 50% of the game completion mode and 10 S ranks on the theme duels listed above.)
2) AllRitual Monsters (Have at least 60% of the game completion mode and 15 S ranks on the theme duels listed above.)
3) All fusion Monsters (Have at least 70% of the game completion mode and20 S ranks on the theme duels listed above.)
4) All effect Monsters (Have at least 80% of the game completion mode and25 S ranks on the theme duels listed above.)
5) All Traps (Have at least 85% of the game completion mode and30 S ranks on the theme duels listed above.)
6) All spells (Have at least 90% of the game completion mode and35 S ranks on the theme duels listed above.)
7) All at Random (Have at least 95% of the game completion mode and40 S ranks on the theme duels listed above.)
8) All Forbidden Cards (Have at least 95% of the game completion mode and45 S ranks on the theme duels listed above.)
Wardrobe obtain by S ranks:
1) Kaibaman - Male/Female (Have at least20 S ranks on the theme duels listed above.)
2) Celtic Guardian - Male (Have at least40 S ranks on the theme duels listed above.)
3) Harpy Lady Outfit - Female (Have at least40 S ranks on the theme duels listed above.)
4) Dark Magician Girl - Female (Have at least45 S ranks on the theme duels listed above.)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
This
copy right was made by me, and only me, so I will not tolerate thieves,
stealing my work. Any more further ado, I'm a nice guy.
To
obtain cards in pack easier, go in wifi and download a duelist as soon
as you finish battling once, and hit the reset button. Fixit many
times, until you come across a duelist in a Celtic Guardian wardrobe
that hasa Pharaoh duel disk.He doesn't do anything, so you basically
win as soon as you start the duel. Notice he don't even have a deck in
the first place. His name is Raven; worth 65375 Dp. And the bonuses all
together gives you 13210 dp if you choose to go second when winning the
rock, paper, scissors. So nowyou canhave 9x of each cards perpackyou
unlock. And if you want a fare fight you dueled his girl friend,
Eureka; worth 65375, but she uses a meanNecroface Deck that goes over
and over again with an excessive amount of life points.
More cards:
Dark Dreadroute is download from wifi, but can also be obtain from the pack of "Wrath of Evil"
Dark
Avatar can only be download in wifi, so in other words, you are
permitted to have only one in the game. However, since I'm too nice,
I'll give you the code. It's 21208154. It should cost 3500 DP.
Dark
Eraser can only be download in wifi also, so to have extras, you'll
need the password. It's 57793869. This also cost 3500 DP.
Notice
that there are not as many easy opponent as in real life. If you can't
beat Eureka, you won't even stand a chance against me.Because I will
deck you out in a blank if you have 40-46 cards in your deck. Send me
your friend inputcode by email so you can have a match of your life if
you are a worthy opponent.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Best of Heroes.
This is as far as the best Heroes deck I've collected. Also note that this is the ban list of "List - September, 2007."
"Birth of a Hero"
(monsters)
E. H. Avian
E. H. Burstinatrix
E. H. Clayman
E. H. Sparkman (x2)
D. D. Warrior Lady
E. H. Bladedge
E. H. Bubbleman
E. H. Necroshade
E. H. Stratos
E. H. Wildheart (x2)
King of the Swamp (x3)
Morphing Jar
N.-S. Grand Mole
Sangan
(spells)
E - Emergency Call (x3)
Fusion Recovery
Future Fusion
Heavy Storm
Miracle Fusion (x2)
Mystical Space Typhoon
Nobleman of Crossout
Polymerization (x3)
Pot of Avarice
Sealed Gold Coffer
Skyscraper (x2)
Swords of Revealing Light
(traps)
Call of the Haunted
Dust Tornado
Mirror Force
Torrential Tribute
(side deck)
D.D. Assailant
E. H. Bladedge
Mobius the Frost Monarch (x2)
Spirit Reaper
Treeborn Frog
Zaborg the Thunder Monarch (x2)
Brain Control
Hero's Bond
Miracle Fusion
Premature Burial
Scapegoat
Bottomless Trap Hole (x2)
(fusion deck)
E. H. Electrum (x2)
E. H. Flame Wingman (x2)
E. H. Mariner (x2)
E. H. Mudballman (x2)
E. H. Necroid Shaman (x2)
E. H. Rampart Blaster (x2)
E. H. Shining Flare Wingman (x2)
E. H. Steam Healer (x2)
E. H. Tempest (x2)
E. H. Thunder Giant (x2)
E. H. Wildedge (x2)
E. H. = Elemental Hero; N.-S. = Neo-Spacian; D.D. = Different Dimmension; "=" stands for.
*I couldn't find the phoenix mode of them; Yu-gi-oh!Duel Monster: World Championship 2008 might have them*
"Neos Justice"
(monsters)
E. H. Neos (x3)
D.D. Warrior Lady
Dandylion
E. H. Necroshade
E. H. Stratos
Marshmallon
Morphing Jar
N.-S. Air Hummingbird
N.-S. Aqua Dolphin
N.-S. Dark Panther
N.-S. FlareScarab
N.-S. Glow Moss
N.-S. Grand Mole
Spirit Reaper
(spells)
Ancient Rules (x3)
Common Soul (x2)
E - Emergency Call (x3)
Foolish Burial (x2)
Giant Trunade
Mystical Space Typhoon
Neo Space (x3)
Neos Force
O - Oversoul (x3)
Premature Burial
Swords of Revealing Light
Terraforming
(traps)
Solemn Jugment (x2)
(side deck)
Breaker the Magical Warrior
Magician of Faith
N.-S. Glow Moss
Shining Angel (x2)
Flying Kamakiri #1 (x2)
N.-S. Air Hummingbird
Nobleman of Crossout
Sealed Gold Coffer
Call of the Haunted
Wall of Revealing Light
Mirror Force
Torriential Tribute
(fusion deck)
E. H. Air Neos (x3)
E. H. Aqua Neos (x3)
E. H. Dark Neos (x3)
E. H. Flare Neos (x3)
E. H. Glow Neos (x3)
E. H. Grand Neos (x3)
*Unfortunately
that game don't have the brand new Magma Neos, and the other three
neosfusionyet; wait untill Yu-gi-oh!Duel Monster: World Championship
2008 for my brand new Neos update*
"Heroes of Fate"
(monsters)
Breaker the Magical Warrior
D.D. Warrior Lady
D. H. - Bloo-d
D. H. - Dasher (x2)
D. H. - Diamond Dude (x2)
D. H. - Dogma
D. H. - Dreadmaster
D. H. - Fear Monger (x2)
D. H. - Malicious (x2)
E. H. Stratos
Gravekeeper's Spy (x2)
Morphing Jar
N.-S. Grand Mole
Spirit Reaper
(spells)
Brain Control
Clock Tower Prison (x2)
Destiny Draw (x2)
Fiend's Sanctuary (x2)
Foolish Burial (x2)
Heavy Storm
Mystical Space Typhoon
Premature Burial
Reinforcement of the Army (x2)
Scapegoat
Sealed Gold Coffer
Swords of Revealing Light
(traps)
Bottomless Trap Hole (x2)
Call of the Haunted
Mirror Force
Torriential Tribute
(side deck)
Kycoo the Ghost Destroyer (x2)
Sangan
Skull Descovery Knight
Zombyra the Dark (x2)
D. H. - Bloo-d
D. H. - Disk Commander
Royal Decree (3x)
Pot of Avarice
Crush Card Virus
D - Shield(x2)
*My
side decks are basically for people who uses the same kind of deck as
me. In case if it happens that I fought my own creation while having
fun. So therefore I use Necroface deck all the times 95%. And sometimes
I use Melody of victory when I battleling single duel on wifi. I only
try out those deck on tyier monsters of the games.*
Well, sigh...It's finally to its end.
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